It also has the second biggest cargo hold, second most fuel consumption, and second slowest align time/speed. If the margins are solid and the volume is there, but thereâs already a ton of it on the market, then importing will require you to compete with more people, meaning the prices will likely fall between when you buy it and when you eventually sell the last unit. Hi r/eve-. This is something that I see talked about regularly on /r/eve and other forums. At least as of now (22 Feb 2017) you can be bumped indefinitely. http://wiki.eveuniversity.org/Jump_Drives_and_Cynosural_Fields, http://dl.eve-files.com/media/1312/Station_Cyno_Placement_Guide.pdf, https://eve-marketdata.com/trade_route.php, https://eve-marketdata.com/stock_station.php, Aion Cleric guide to Infinity Shard/ Katamalize/ Hyperion, EVE Guide for Newbies Everything You Need To Know, Perfect Station Cynos: A guide to using âbookmarks in spaceâ for 100% perfect cyno positioning on stations. The tethering delay does NOT impact docking and it applies to all cynosural jumps, including normal (super)capital jumping, black ops or Jump Freighter jumping, and to ships being bridged; it does not affect the ship that provides the bridge and stays at the origin point. Jump Freighters are for low sec/null sec As far as money, I think you will make more consistent money in a Freighter as you'll have access to more contracts, epsecially if you join a hauling corp like Red Frog or Push Industries. Iâm not going to go into deep detail, but basically jump drives allow capital ships to jump directly from one system to another without using stargates. If you have to go a few jumps through 0.5, thatâs not great. This makes it so that no matter what the value youâre hauling, you can still make enough to cover fuel and earn a base fee. Prefer Station Systems: Avoid Incursions: Save settings: Avoid System/Region. Rhea – The rhea has the largest cargohold of the JFs. The first is that the JF pilot underestimates the amount of alpha a Super can do (they can alpha a JF), and the second is the JF clicked âJumpâ on the gate, and thus has to ctrl+space before they can dock back up. I heard I should keep my JF docked in the first highsec system and use a freighter for the rest of the highsec jumps? It’s just great for speeding up trips. Emergency Cynos (E-Cynos) are what saves your ass when someone tries to gank you. I think this idea was propogated by freighter gankers who wanted to discourage the use of JFs in highsec, and perpetuated by people who donât know any better yet. Iâm not going to post a skillplan here, mostly because there arenât that many skills that are relevant, so Iâm just going to go over the skills youâll need, and why youâll need them. Add waypoints first; Drag'n drop to sort waypoints . You can use a simple t1 frigate for this, or if you want to do it the best way, get a Hyena or Rapier. Itâs also not as consistently active as things like ratting or mining, where you pretty much want to be at the computer paying attention to it (even on a low level) most of the time. Nomad (Jump Freighter) Name: Nomad Rumpf: Fenrir Funktion: Sprung-Frachter Bis zum heutigen Tage spekuliert man darüber, wie genau es die Thukker schaffen konnten, ihre riesigen Karawanen fast unbemerkt durch das All zu bewegen. The more the better, you can never have too many cyno alts. Webbing is more commonly seen with freighters instead of JFs, but it’s still a great way to speed up your highsec gating trip. Do not use stargates in low or null sec systems to deliver JF contracts. You should equip these whenever you are jumping and your cargo fits within the smaller cargo space, because then you consume less fuel, and thus make more money. If you don't mind paying then you could just contract your ships to Red Frog and let them transport them to your destination. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) Report Save. If youâre looking at something and itâs already seeded at under Jita value, you likely canât make much money on it, if any. Hi there, With Trinity we introduced "Jump Freighters", ships designed to be the ultimate low security and 0.0 transport ships. T1 haulers may not have as large capacity as Iteron V, but if you are looking for freighters, Amarr gives the best progession. Cynosural Fields are the beacons that jump drives lock on to to jump from system to system. Evasive Maneuvering 5 – If you havenât flown a freighter before, they are SLOOOOW. If you can jump straight from lowsec into 0.7+, thatâs great. Personally I fly an Ark. If all you use it for is hauling your own pvp stuff up to 7RM, youâll lose money to fuel costs. CCP hf. The second thing you want to look for is volume. Also an E-Cyno doesnât have to be different from a midpoint cyno. Beware of any public contracts to sov-null stations or citadels. Donât end up losing it because you couldnât be bothered to get an e-cyno in position. The arkâs only unique quality is that since it has such a particularly large amount of armor HP, it can actually have the same/better HP with adaptive plates and Slave implants than it can with Bulkheads, making it safer to haul larger volumes of cargo back into highsec. This is particularly problematic when it comes to webbing off of a station undock for example, where rather than decloaking at 0.0m/s you’re decelerating and aligning to a gate, which can cause problems with webbing. Eventually 5, but after racial freighter 5 and jump freighters 5. 0b How much does it cost/How long does it take to train/How much can you make? It also consumes the most fuel, making it more expensive to run. This requires fuel, and has a limit measured in light years. I personally prefer courier contracts, but if you have tons of money and donât mind the time it takes, market seeding can make more money. Play the world's #1 space MMO today! Thereâs three main things you want: Good cyno stations (ones with a generous docking radius), not in a high-traffic pipe, and low jumps/kills. Station Cyno Placement Guide . This is the point where you enter full-on panic mode. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump … What he does is he sits cynos in popular JF highsec exit systems, and then drops his super on unsuspecting JFs when they undock to warp to highsec. Adaptive Nano Platings – These increase your armor resistances. Ark – The exception to the rule, the Ark is pretty much the jack of all trades. Author Previous Topic Next Topic: Mynutor. EVE Online; Gameplay & Features; Player Owned Structures; Upwell Structures November 03, 2016 17:00. Get this to at least 4, 5 eventually, but after racial freighter 5. My parents told me that I would entertain … For a while, he was the only one doing ganks like this, but now heâs got copycats. Nothing to bridge. Jump Fuel Conservation 4 – Not technically required, but reduces fuel consumption by 10%, so absolutely get it to 4. ALWAYS HAVE AN E-CYNO. Load/Save Route. If they successfully hold point on you non-stop, then youâre dead. This is Tiky Mikk. You canât complete the contract, so youâre forced to fail it, and it turns out that the collateral was massively over-inflated so you lose a ton of money. These ships still retain the ability to use normal stargates, and can be constructed in high security space. I really enjoy hauling. They shrink your cargo, and significantly increase your structure HP. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. You can either use these instead of hauling yourself, or, if you want to make a career out of hauling, join them to get access to the … This is primarily what makes JFs so difficult to gank in highsec. One trick to save some time is to use the âCopy Contractâ function. If you read the whole thing, I apologize, but hopefully the information was helpful. The basic procedure for moving a JF is super simple. Jump freighter rewards depend on the route, cargo size and chosen collateral See rates below and checkout the BRAVE Freight page on the BRAVE Wiki or join the #hauling channel on Slack if you have questions. They are faster and more agile, with a larger capacitor. Because of the difficulty of holding point while being concorded constantly in high-highsec, JFs arenât targeted nearly as frequently as normal freighters. You can use sites like Eve-Central or Eve-MarketData for initial research to find profitable trades. The staging hubs we regularly service (BRAVE/TEST structures only) with price pro-rated by collateral/volume: Every jump freighter, like every freighter, has a particular specialty. Building a Jump Freighter Posted: 2011-08-24 | Author: Blake | Filed under: industry | Tags: anshar, freighter, invention, obelisk, t2 | 24 Comments *Warning* Eve Industry Speak Ahead! So how do you not die? Make sure to make an insta-dock bookmark in any stations youâre warping to to dock. Donât leave any empty space if you can avoid it, the more you haul the more you make. Jump freighters are the latest generation of freighter. Jump Drive Economizers come in three types, ranging from 20mil to 300mil apeice. But if they let it slip for a single tick, youâre saved. The lower the security in highsec, the longer the concord response time, which means the fewer ships enemies need to kill you. JF Rates are usually calculated in isk/m3 plus a percentage of collateral. Hauling is so boring! You can then select alternative systems to find other midpoints. As far as I know freighters can also transport fitted ships if you put them inside a courier contract package. You can expect to spend at least 4-6 months, depending on how far you take the training and implants/attribute remaps. All PushX pilots are expected to deliver freight while At The Keyboard (ATK). If they point you, then spam jump and hope that they let their point drop for a second and you can get out. Most people are probably familiar with Jump Fatigue by now, but Iâll go over the basics. Also remember your JF is big, so account for the size of your JF as well when figuring out how far from the station you have to be to avoid bumping. Thatâs it! Which specialty you prefer is up to you, they all see regular use. Bulkheads – Pretty much the polar opposite of cargo expanders. Easy peasy, youâll never die to this as long as you donât panic. Red Frog is a Highsec to Highsec courier service. Initiate warp on the freighter, lock up the freighter on the webber, apply webs, and bam, the freighter kicks into warp. Jump Drive Calibration 5 – Technically only level 1 is required, but this increases your jump range by 2LY per level, so this should absolutely be the first skill you get to 5. Inertial Stabilizers – These reduce your align time significantly. Citadels in general are fantastic to cyno onto, since your cyno is tethered until you light, you can tether your JF, and the docking radius is super large, and clearly marked. Jump Freighter Calculator. Amarr hauler line up is IMO the best. Mechanics/Hull Upgrades/Shield Management 5 – These all increase the related hp bar by 5% per level. Am I right in thinking that the restrictions on Jump drives in high sec refer to Cyno's. If you use bulkheads a lot, these would be a useful investment, but not as much as expanders. The more the better. 9 years ago. Usually this means fitted ships for nullsec alliances, packs of BPCs, or other collections of items that are useful to be sold together. I like the feeling of being a cog in a vast machine, knowing that my work enabled other people to do whatever else they were doing. The basic concept is that a station has a docking radius, outside of which you canât dock. Freighters donât have jump drives, so theyâre way more gankable in highsec than a JF. Following a cynosural jump, ships are delayed from tethering by 30 seconds. Eve Business Insider takes an look at the class of ships called Jump Freighters and their use in the universe of New Eden. First is to find a warpable object roughly in-line with the direction youâre bumping and try to warp off to that at range, and the second is to try to burn back to docking range if you didnât get thrown far. Avoid Region/System List. Aim for 3-5bil to start. Fitted ships are rather large, and you will only be able to transport something like 3 battlecruisers or 9-10 cruisers that way. Kickout stations are dangerous for anyone, doubly so for JFs. Thereâs a few things youâre looking for that makes a good product for seeding. A Grand Tour of the NPC station types in EVE Online . Having your own cynos is incredibly important, it allows you to move when you want, where you want, and to be sure that the cyno is good to your standards. The second link covers the theory behind creating a perfect station cyno, so if you want to make your own from scratch, read that. Deadspace A-Type Adaptive Nano Platings are great as well, not too expensive, and strictly better than t2. Even as a young child I would construct elaborate towers of falling water in the kitchen sink with dirty dishes and cups. 8d Taking a JF to anywhere thatâs not a station/citadel. Often youâll find items that have great margins, but only a few units move every day, or even less. Itâs important to remember that when you jump to a cyno, just like warping to an object, you land at a point off the target. Mirrors and enables advanced search options to browse the EVE-Online forums. Jumping also incurs jump fatigue, which youâre likely already familiar with from bridging titans or jump bridges. If you have to go deep enough into highsec that you wonât be in range of any of your existing cynos, then move them. Which specialty you prefer is up to you, they all see regular use. The benefit of this is that you can usually use a higher markup since youâre eliminating some of the hassle for the customer. It basically comes down to Ascendancies vs Slaves. They haul less than a freighter (~1mil m3 max for freighters, ~350k m3 max for jump freighters), but they trade this reduced cargo capacity for a capital Jump Drive. You can actually calculate how much fuel youâll save with these and decide if itâs worth it to you to invest in the super blingy ones. Giveways will happen on Dec. 15, 18, 21, 24, 28, ... until I run out of SKINs. Without further ado, letâs get into it. Anshar – The anshar has the highest EHP of the JFs. It makes up for this by having the lowest fuel consumption, and thus is the cheapest to run. Since contracts are a pain to put up and update, the competition is a lot slower, and usually once people put up a contract at a certain price, theyâll leave it there. This gives you handy pictures for good cyno spots on any NPC station in high/low/null. They are also able to use stargates like normal ships. Usually this is catalysts, taloses, or bombers. Placing cynos properly on stations is complicated, but not horrifically so. The amount you make also depends on how much youâre investing, what youâre doing, and how active you are, but ~6 billion per month is readily attainable for active pilots. Jump Freighters are T2 freighters. Fitting bulkheads and having slave implants can potentially make them miscalculate and not bring enough damage, but donât count on this. Jump freighters are the latest generation of freighter. Ship: Waypoints. The Range tool is also quite useful if youâre trying to see whether you can reach nearby systems to where you want to go, or to see all the in-range systems in a region.. If anything big undocks behind you, dock back up. When you have over 100k hp, a 5% increase is a lot. How you handle these contracts is up to you, or the directives of the hauling group you work for, but theyâre all problems to be aware of. Theyâll bring suicide scram ships to point you, then bump you with a machariel and bring in a gank fleet. Slaves are cheaper, and increase armor hp, making you tankier and slightly more likely to survive a gank. If youâre hauling ~160k m3 back to Jita, you canât fit bulkheads, but you can still fit these to get more tank. They reduce the amount of jump fuel you consume from jumping. Some people get a JF without any cyno alts. Then make sure you chastise yourself for not making a proper cyno, now you know why you take the time to make a proper cyno. The initial idea was to make them like the n . In their panic, they donât do this fast enough, so they die. Search: Jump Beacon Network. A red/orange Cooldown timer, which prevents you from jumping again until itâs gone, and a blue Fatigue timer, which magnifies the cooldown timer on your next jump. level 1. Take your favorite fandoms with you and never miss a beat. I have always been a builder. Highsec ganks work pretty much like freighter ganks. When you undock, align to your gate, and then press warp/jump once fully aligned. The idea is to have an alt in a ship with 3 webs that can apply the webs to your JF. I am building a jump freighter in high sec to help me transport a whole bunch o' stuff to lowsec. Most of the JFs that die in highsec die because they either didnât have an e-cyno, or werenât in an npc corp and died to wardeccers. Jump Freighters 4 – Technically only level 1 is required for Jump Freighters, but it increases your hull and shield/armor (depending on JF) hp by 10%, and more importantly, reduces fuel consumption by 10%. ORE Bulkheads are good, less cargo reduction, more structure hp. Just hope nobody who would do anything about it saw it happen, otherwise youâre likely going to lose your JF. Though being hunted in a JF is rare since theyâre so safe, so that part isnât as big of a deal. The procedure is to duel your webbing alt from your freighter pilot (who should have auto-reject invitations on), then get your webbing ship within range, ideally before decloaking the freighter. This is the freighter of choice for pilots that already have a lot of money and want to maximize cargo at the expense of fuel cost. It all depends on what you use the JF for though. More armor increases jump freighter’s chances of surviving an attack; Armor hit point buff doesn’t add mass, therefore doesn’t nerf maneuverability; The best choice for Slot 10; Now that you have nothing left in your ISK wallet: There you have them, the top 10 implants for a Nomad Jump Freighter pilot. The only additional thing, is make sure you pick stations with generous docking ranges, if you pick near-kickout stations, this kind of gank is that much easier to pull off. Avoid any contracts to kickout stations if possible. When warping to something, you land 2500m off in any random direction, when jumping to a cyno itâs 5000m. Second most EHP, second fastest align/speed, third biggest cargo, and second lowest fuel consumption. CCP is in no way responsible The first is a Station Cyno Placement Guide. Freighters are for High Sec - They carry WAYYYYYY more than Jump Freighters as most of a Jump Freighters cargo hold is taken up by it's jump engine. All you have to do for a chance to win is login! But definitely worth it if you haul a lot, since theyâll eventually pay for themselves and then some. Repeat for every midpoint. Jump freighters are the latest generation of freighter. Jump Fatigue Calculator. EVE New Citizens Q&A. Bridge Ships. Usually this means a contract thatâs going to a player-owned station, though citadels are also used for this. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more. Thatâll save you a lot of copy-pasting. If you donât have an e-cyno, youâre just a tankier slightly faster freighter, and freighters are easily gankable. Namely … I figured itâd be better to have all the information youâd want/need in one place, rather than having to read a whole bunch of different guides to get all this stuff. It would take a ton of explanation to cover how to do it properly, and fortunately other people have already beat me to it, so there are two links at the bottom of this section. They are faster and more agile, with a larger capacitor. Doing this reduces the maximum speed of the ship, allowing it to enter warp more quickly. Black Box Technologies.
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