space harrier remake

And as Space Harrier has been remade for so many platforms, there must be lots of fans still. Posted on June 11, 2013 - September 18, 2018 by KarlX. Space Harrier was originally made for the arcades, and later saw ports to many home game systems. [17] Suzuki included a nod to the original designer in the finished product with an enemy character called Ida, a large moai-like floating stone head, because the designer "had a really big head. "[18] Eric Francisco of Inverse described the game's visuals in 2015: "Imagine an acid trip through an '80s anime, a Robert Jordan novel, and early Silicon Valley binge coding sessions. 16K ain't a lot, and Space Harrier is a big game. [45] AllGame enthused: "No fan of the game who owns a 32X should be without it. Space Harrier has a special place amongst all the Super Scaler games as it screams Sega weirdness like only Fantasy Zone before it. ALL I NEED NOW IS THAT NEW PHANTASY STAR TO ARRIVE IN THE STATES AND A NEW GOLDEN AXE ... GamergodsFail. [28] The first two-megabit cartridge produced for the console,[2] the game was given a plot in which Harrier saves the "Land of the Dragons" (rather than the "Fantasy Zone") from destruction, with a new ending sequence in contrast to the arcade version's simple "The End" message. [73] However, Planet Harriers had only a minimal presence in the United States due to its faltering arcade scene, and it was never given a home release. "[56] Ed Semrad of The Milwaukee Journal gave the Master System port a 9/10 rating,[57] and Computer Gaming World deemed it "the best arcade shoot-'em-up of the year ... as exciting a game as this reviewer has ever played". "[64] In 2008, Retro Gamer editor Darran Jones described the game as "difficult", but "a thing of beauty [that] even today ... possesses a striking elegance that urges you to return to it for just one more go. The Gameplay. If you have a fast finger/thumb (or play it on easy or lower) you really don't need to dodge much. is a third-person rail shooter game, released by Sega in 1985. 7. [85] However, bootleg copies were produced after a playable beta version of the game was released on the Internet. "[66] In a 2013 Eurogamer retrospective on the series, Rich Stanton observed: "The speed at which Space Harrier moves has rarely been matched. "[36] During development, M2 president Naoki Horii sought opinions from staff members regarding the gameplay of the arcade original. De Sega klassieker Space Harrier heeft nu een remake. Boeing 747 does use Floppy Disk 5 3/5 like Amiga, IBM, PC MS-DOS, Amiga’s R.E.R.O. [80] Bonus content included a record-and-replay feature and an arcade promotional-material gallery,[81] in addition to images of Hiroshi Kawaguchi's sheet music and notes for the original game's soundtrack. The Goal is to avoid traffic and reach one of five destinations. "[27] Eric Twice of Snackbar Games noted in 2013: "It's easy to just see it as just a game in which you press the button and things die, but Suzuki is a very conscious designer. Full recreation in Dreams PS4 - Duration: 58:21. I thought both the motorcycle and the space harrier remake stages were fun (though later is **ANNOYING** to get PP on). Seraphim190 500 views. [7][62][63] GameSetWatch's Trevor Wilson remarked in 2006: "It's easy to see why the game is so well-loved to this day, with its blinding speed and classic tunes. In fact Space Harrier was ground-breaking using superior hardware at the time. "[15] Three different arcade cabinets were produced: an upright cabinet, a sit-down version with a fixed seat, and its best known[9][18][19] incarnation: a deluxe cockpit-style rolling cabinet that was mounted on a motorised base and moved depending on the direction in which players pushed the joystick. Space Harrier's massive sit-down arcade unit is the stuff of video gaming legend, and those lucky enough to have experienced it first hand usually have nothing but happy memories to recount. Both of these features are faithfully reproduced in this remarkable little Game Gear version. The Sega Saturn version can be played on Ryo's Sega Saturn that is located in his living room. Space Harrier II was one of six launch titles for the Japanese debut of the Mega Drive(Sega Genesis), and released as such in the United States in August 1989. The redesigned look … Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Whoever the next character is, there is one thing I know" - Page 3. Space Harrier has a special place amongst all the Super Scaler games as it screams Sega weirdness like only Fantasy Zone before it. These cookies do not store any personal information. The Master System exclusive Space Harrier 3-D utilized Sega's SegaScope 3-D glasses, and featured the same gameplay and visuals as the port of the original game while containing new stage, enemy, and boss designs. "Both SEGA and M2 wanted to see what would happen if we added a little bit of spice to these titles, in the form of modern gaming technology. Jan 25, 2021 #167 ... Anyways the greatest sin is the Superstar Saga 3DS remake hiding Luigi's socks. [6] The 1991 Game Gear port is based on its Master System counterpart, but with redesigned enemies and only twelve stages,[6] while Rutubo Games produced a near-duplicate of the arcade version in 1994 for the 32X add-on for the Sega Genesis. [75] In 2003, a remake of the original Space Harrier was developed by M2 as part of the Japanese Sega Ages classic-game series (Sega Classics Collection in North America and Europe) for the PlayStation 2. You also have the option to opt-out of these cookies. Every Tony Hawk Level RANKED! "[61] Bob Mackey of USGamer said of the Nintendo 3DS port: "Space Harrier remains a shallow game built around dated visual pizazz, and that hasn't really changed. This category only includes cookies that ensures basic functionalities and security features of the website. [89] Sega included an emulation of the original title as a minigame in several titles of their Yakuza series, such as the 2015 release Yakuza 0,[90] and the 2018 releases Yakuza 6: The Song of Life, Fist of the North Star: Lost Paradise and Judgment. [83] Both series are believed to be set in the same universe;[27] Space Harrier's opening line of dialogue at the start of gameplay ("Welcome to the Fantasy Zone") has been cited as a reason, but this was dispelled by Fantasy Zone director Yoji Ishii in a 2014 interview. In January 1986, Game Machine listed Space Harrier as being one of the most popular arcade games in Japan at the time. It's not an easy thing to design a game around. OutRun is a full Racing Video Game! Roderick Rivero brought us this remake for Windows and it's a killer. Zip through the Fantasy Zone’s landscapes at sonic speed, blasting away various enemies. [73] In addition, Shenmue character Ryo Hazuki pilots a flying Space Harrier sit-down arcade cabinet during airborne levels. Sega was hesitant to have the cabinets built due to high construction costs; Suzuki, who had proposed the cabinet designs, offered his salary as compensation if the game failed, but it would instead become a major hit in arcades. Controls: [15] His inspirations for the game's new design were the 1984 film The Neverending Story, the 1982 anime series Space Cobra, and the work of artist Roger Dean. Space Harrier spawned two home-system sequels in 1988. Would it enhance the entertainment factor? The game was too successful for Sega to abandon the series, and other Sega staff, such as Naoto Ohshima (character designer for Sonic the Hedgehog), Kotaro Hayashida (planner of Alex Kidd in Miracle World), and Toshihiro Nagoshi (director of Super Monkey Ball) have had involvement in various sequels. [6] Power-ups such as bombs and lock-on targeting fly toward and are caught by the player during gameplay. "[70] Hideki Kamiya, the director of PlatinumGames and creator of the Devil May Cry series, cited Space Harrier as an inspiration for his entering the video game industry in a 2014 interview. I think the reception that the releases have had from critics highlights that these games are as relevant today as ever, and that means we've succeeded. [26] A Zilog Z80 CPU powering both a Yamaha YM2203 synthesis chip and Sega's PCM unit that was used for audio and digitized voice samples. [9][26] Space Harrier utilized an analog flight stick as its controller that allowed onscreen movement in all directions, while the velocity of the character's flight is unchangeable. I love Space Harrier on the 3DS, the depth really made that remake-ish-port-ish really special! The entire game has been redone with polygons, but the whole makeover looks rather cheap, with jaggy visuals and low resolution textures. [4] A 1989 port of Fantasy Zone for the Japan-exclusive Sharp X68000 contains a hidden stage called "Dragon Land" that features Space Harrier enemy characters and is accessible only by following a specific set of instructions. You become the mighty Space Harrier a' la the Game Gear to avenge the peaceful denizens of Dragon Land. The objective is simply to destroy all enemies—who range from prehistoric animals and Chinese dragons to flying robots, airborne geometric objects and alien pods—all while remaining in constant motion in order to dodge projectiles and immovable ground obstacles. A polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003. Get ready! - 165 Levels from Worst to Best - Duration: 2:26:14. [68] Kotaku named the Space Harrier tribute stage from Bayonetta in their 2013 selection of "the trippiest video game levels". The recent Panzer Dragoon Remake. >The  Remake : Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. Panzer Dragoon Remake feels more like a remaster with a fresh coat of paint, or at best a very modest remake. Space Harrier VGL is a remake of Space Harrier II that appeared on the Sega Megadrive/Genesis. [82] The 1991 Game Gear port is hidden therein as an Easter egg.[76]. Sega Ages remake of Space Harrier. Necessary cookies are absolutely essential for the website to function properly. These cookies will be stored in your browser only with your consent. This game is more of a "remix" of both. "[41] However, Lucas Thomas of IGN rated the 2008 Wii port a 4.5 score out of 10, citing its "poor visuals and poor control" and "dulled" color palette,[53] and Jeff Gerstmann of Giant Bomb, in his review of Sonic's Ultimate Genesis Collection, criticized the Space Harrier emulation's "numerous audio issues that make it sound completely different from the way the original game sounds. '"[36] The port included a feature that allowed players to use the 3DS's gyroscope to simulate the experience of the original motorised cabinet by way of a tilting screen,[37] compounded by the optional activation of the sounds of button clicks and the cabinet's movement. So I was always thinking in 3D."[25]. "[39], Sega unveiled Space Harrier at the 1985 Amusement Machine Show in Japan,[54] and it was positively received upon its initial arcade and home releases. God damn this is great. With an analog flight stick and a cockpit-style cabinet that tilted and rolled during play, it was advertised by Sega as a taikan ("body sensation") arcade game.[4]. Space Harrier's claims to fame have always been its top-notch 3-D graphics, and its non-stop, behind-the-back, forward scrolling shoot-em-up action. Space Harrier has been ported to numerous home computer systems and gaming consoles for over a quarter of a century, with most early translations unable to reproduce the original's advanced visual or audio capabilities while the controls were switched from analog to digital. "[60] GamePro commented that the 32X version had "straightforward controls", graphics relatively close to the arcade version, and was "a nice trip down memory lane",[51] while Next Generation dubbed it "a decent, solid game". Space Harrier is a fast-paced rail shooter game played in a third-person perspective behind the protagonist,[5] set in a surreal world composed of brightly colored landscapes adorned with checkerboard-style grounds and stationary objects such as trees or stone pillars. with the successful completion of a stage. [15] The game would feature a player-controlled fighter jet that shot missiles into realistic foregrounds, a concept that was soon rejected due to the extensive work required to project the aircraft realistically from varying angles as it moved around the screen,[15] coupled with arcade machines' memory limitations. An exclusive final boss was included in a powerful twin-bodied fire dragon named Haya Oh, who was named after then-Sega president Hayao Nakayama. [14], The game was first conceived by a Sega designer named Ida,[15] who wrote a 100-page document proposing the idea of a three-dimensional shooter that contained the word "Harrier" in the title. [61] In the 2012 title Sonic & All-Stars Racing Transformed, a remixed version of the Space Harrier main theme plays during the "Race of Ages" stage, in which a holographic statue of Harrier and a flying dragon appear in the background. is a third-person rail shooter game, released by Sega in 1985. Panzer Dragoon: Remake is no longer exclusive to the Nintendo Switch, as it has been announced that the game will be coming to Steam in the future.. Space Harrier was re-released for Nintendo Switch, as part of the Sega Ages lineup. This site uses Akismet to reduce spam. Watch this rendition of Space Harrier and weep, my friends. Entries were published for the PlayStation 2 as Sega Ages 2500, a reference to its bargain ¥2500 price point. [22] Suzuki explained in 2010 that his designs "were always 3D from the beginning. [77], The original Space Harrier was packaged with three of Yu Suzuki's other works—After Burner, Out Run, and Super Hang-On—for the 2003 Game Boy Advance release Sega Arcade Gallery. It played not great but not to bad. Space Harrier has been ported to over twenty different home computer and gaming platforms, either by Sega or outside developers such as Dempa in Japan and Elite Systems in North America and Europe. Comment by Analog. The degree of push and acceleration varies depending on how far the stick is moved in a certain direction. Click to email this to a friend (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Skype (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Telegram (Opens in new window). So did a test and very quick got a mock of a possible remake done. When you take a character sprite that was originally in 2D and bring it into a 3D viewpoint, you have to build the graphic from scratch. The "Sega Saturn" version of Space Harrier was also featured as a prize in the raffle in some of the convenience stores. He has a very specific vision behind each of his games, and nothing in them is ever left to chance. Space Harrier‘s release on the Sega Master System is notable, as there were two versions: one was just like the arcade, while the other, entitled Space Harrier 3-D was actually a sequel. All these game creators were trying to make original, really creative games that had never existed before. This game is written in Visual Basic 6, using the [30] Other releases were developed for non-Sega gaming systems such as the TurboGrafx-16 and the Famicom, while Europe and North America saw home computer ports by Elite Systems for the ZX Spectrum,[31][32] Amstrad, and the Commodore 64 among others. Space Harrier has shared an unofficial connection with another Sega shooter franchise, Fantasy Zone, which debuted in Japanese arcades in March 1986. The Space Harrier Complete Collection (Sega Ages 2500 Series Vol. [17], Space Harrier was one of the first arcade releases to use 16-bit graphics and scaled sprite ("Super Scaler") technology[21] that allowed pseudo-3D sprite scaling at high frame rates,[22] with the ability to display 32,000 colors on screen. Once we had the game in 3D, the same people came back and said, 'OK, now I get it! Run and click “Register VGL”. Nadien kun je de "Harrier.exe" starten. Sorry, your blog cannot share posts by email. The game was and still is a unique Arcade on-rails Shooter in the veins of Space Harrier and Star Fox but with a unique take. "[38], The game continues to garner praise for its audio, visual, and gameplay features. Don't get me wrong, it looks okay, but it misses the style of the original with way too much pastel colours and overly bright shading. This will copy the vgl.dll library to the system folder and register it. It was produced by Yu Suzuki, responsible for many popular Sega games. Arrow keys = move After setup, you may now run the game by clicking the file . Space Harrier (スペースハリアー Supēsu Hariā?) The remake features updated graphics and an optional new control system that allows players to aim independently of movement with the second control stick. SPACE HARRIER REMAKE. Every time I play Space Harrier ... the speed blows me away one more time. It is a monster. While the first two Panzer Dragoon games were straight-up rail shooters of the kind that Sega pioneered with Space Harrier, the third was a curious hybrid of genres. … [38] Horii recalled in a 2015 interview that he was intrigued by the possibility of crafting Space Harrier and past Sega arcade games for the 3DS using stereoscopic technology. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Run "setup.exe" en klik op "Register VGL"-knop zodat de benodigde dll in de juiste systeemmap wordt gecopieerd. We'll assume you're ok with this, but you can opt-out if you wish. The market research department told me not to make the game. [27] Two separate "fire" buttons are mounted on the joystick (a trigger) and on the control panel; either one can be pressed repeatedly in order to shoot at enemies. Posted: Tue Nov 03, 2020 7:53 pm Post subject: Space Harrier Remake! The world was meant to be slightly apocalyptic, not bubblegum bright happy fantasy. Z = fire. The original Panzer Dragoon was an on-rails shooter for the Sega Saturn that launched alongside the system.The gameplay style of Panzer Dragoon felt like the spiritual successor to the Space Harrier series, as the player flew their dragon … Two home-system sequels followed in Space Harrier 3-D and Space Harrier II (both released in 1988), and the arcade spinoff Planet Harriers (2000). This website uses cookies to improve your experience while you navigate through the website. The game's soundtrack is by Hiroshi Kawaguchi, who composed drafts on a Yamaha DX7 synthesizer and wrote out the final versions as sheet music, as he had no access to a "real" music sequencer at the time. [73] In 1991, NEC Avenue developed Space Fantasy Zone for the CD-ROM, featuring Fantasy Zone's main character Opa-Opa navigating nine levels of combined gameplay elements and enemies from both franchises. but I already own Space Harrier on the Saturn. [6] The first port was released in 1986 for the Master System (Mark III in Japan), developed by Sega AM R&D 4. [91] The first and most notable example was the 1987 Square title The 3-D Battles of WorldRunner for the Famicom and Nintendo Entertainment System,[92][93][94] which was followed by Pony Canyon's 1987 Famicom release Attack Animal Gakuen[95] and other Japan-exclusive games such as Namco's Burning Force,[96] Asmik's Cosmic Epsilon,[97] and Wolf Team's Jimmu Denshō,[98] all released in 1989. It also introduced a true analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction. "There were so many trend-setting definitive games that came out [in the 1980s], like Gradius and Space Harrier. Yesterday before going to bed I checked some old games and saw again Space Harrier. The arcade version of Space Harrier is included in the 1999 Dreamcast action-adventure title Shenmue as a minigame, and as a full port in the 2001 sequel Shenmue II. But opting out of some of these cookies may affect your browsing experience. [76] The graphics are composed of polygons instead of sprites while several characters are redesigned, and a selectable option allows players to switch to a "fractal mode" that replaces the traditional checkerboard floors with texture-mapped playfields and includes two new underground stages. Rocket driven Emergency Rescue Operation. Loop door de Fantasy Zone-landschappen aan sonic speed, terwijl je de vijanden neerschiet. The game really brings back the old days. [74] In December 2000, fifteen years after the original game's debut, Sega released the loose arcade sequel Planet Harriers, which again continued the gameplay style of the franchise but featured four new selectable characters each possessing distinct weapons, in addition to five fully realized stages and a new option of purchasing weapon power-ups. [14] As Space Harrier has no storyline, after the completion of all stages, only "The End" is displayed before the game returns to the title screen and attract mode, regardless of how many of the player's extra lives remain. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. [23] Running on the Sega Space Harrier arcade system board[24] previously used in Suzuki's 1985 arcade debut Hang-On, pseudo-3D sprite/tile scaling is used for the stage backgrounds while the character graphics are sprite-based. Reviewing the game at the 1986 Amusement Trades Exhibition International in London, Clare Edgeley of Computer and Video Games hailed it as a "crowd stopper" due to its "realistic" moving cockpit, graphic capabilities, and "amazing technicolour landscapes", but cautioned: "Unless you are an expert, you will find it very difficult. Post was not sent - check your email addresses! [58] Phil Campbell of The Sydney Morning Herald praised the 1989 Amiga conversion as "absorbing" and "a faithful copy of the original. We also use third-party cookies that help us analyze and understand how you use this website. It has made several crossover appearances in other Sega titles, while PlatinumGames director Hideki Kamiya cited it as an inspiration for his entering the video game industry. I can play it now! Enter your email address to subscribe to ours News so to receive notifications of new posts by email. 20: Space Harrier II in Japan),[78] developed by M2 for the PlayStation 2, followed on October 27, 2005 to commemorate the 20th anniversary of the franchise,[79] and was composed of all the official series releases "to go with the various generations of our customers," according to Yosuke Okunari. [16] Sega developer Yu Suzuki therefore simplified the title character to a human, which required less memory and realism to depict onscreen. [6] The title player character, simply named Harrier,[note 1] navigates a continuous series of eighteen distinct stages[10] while utilizing an underarm jet-propelled laser cannon that enables Harrier to simultaneously fly and shoot. Space Harrier saw a remake on the PlayStation 2 under the Sega Ages 2500 series. Member. A polygonal remake of the game was made as part of Sega's Sega Ages … All the calculations in the system were 3D, even from Hang-On. The success of Space Harrier resulted in the development of other first-person rail shooters that attempted to emulate its three-dimensional scaling, visuals, and gameplay capabilities, causing them to be labeled "Space Harrier clones". Two console sequels were produced in the late 1980s: Space Harrier 3-D, which used the Sega Master System's SegaScope 3D system, and Space Harrier II, one … Many other games have fast parts, or certain mechanics tied to speed—and it's interesting to note how many take control away at this point. 2018-06-19T19:45:57Z. [73] Opa-Opa is included in Planet Harriers as a hidden character,[73] while one of three available endings in the 2007 PlayStation 2 release Fantasy Zone II DX has Harrier and Uriah attempting to eliminate a turned-evil Opa-Opa bent on destroying the game's eponymous Fantasy Zone.[86]. [12] Space Harrier II was one of six launch titles for the Japanese debut of the Mega Drive (Sega Genesis),[73] and released as such in the United States in August 1989. "They'd say it was hard to tell whether objects were right in front of their character or not. It is mandatory to procure user consent prior to running these cookies on your website. "[59] Computer and Video Games called the port "an entirely unpretentious computer game full of weird and wacky nasties. [6][11][29] All eighteen stages were present but the backdrops therein were omitted, leaving just a monochromatic horizon and the checkerboard floors. But you're not likely to find a more lavish and loving presentation than Space Harrier 3D. I asked them why [. Users who like Space Harrier - Main Theme (Stock FL Plugin Remake) Users who reposted Space Harrier - Main Theme (Stock FL Plugin Remake) ", in addition to "You're doing great!" [16] He then rewrote the entire original proposal, changing the style of the game to a science-fiction setting while keeping only the "Harrier" name. [6], Fifteen of the game's eighteen stages contain a boss at the end that must be killed in order to progress to the next level;[11] the final stage is a rush of seven past bosses encountered up to that point that appear individually and are identified by name on the bottom of the screen. Oct 6, 2020. It was produced by Yu Suzuki, responsible for many popular Sega games. This website uses cookies to improve your experience. [29] Both games featured box art by Marc Ericksen. Sure, we can now play this on a bigger screen. Often called "the Harrier" as a title instead of a proper name, This proper spelling appears in gameplay of the arcade and Master System versions and, CS1 maint: bot: original URL status unknown (, Amusement Trades Exhibition International, "Virtual Console: Space Harrier (Arcade version)", "Fantasy Zone – 2014 Developer Interview", "Together Retro Game Club: Space Harrier", "Vertical take-off and laughing: Space Harrier", "The lost thrill of the cockpit arcade cabinet", "The Rock Stars of Sega – 2009 Composer Interview", "Sega to bring classic titles to 3DS, starting with 3D Space Harrier", "Sega 3D Classics review – from Streets Of Rage to Space Harrier", "3D Altered Beast Developers Talk About Adapting Genesis And Arcade Games For 3DS", "M2: Bringing Space Harrier To 3DS Was 'Almost Impossible', But It's 'The Definitive Version, "3D Space Harrier Coming On December 26, Simulates Moving Arcade Cabinets", "Welcome to the Fantasy Zone: 3D Space Harrier Review", "The Classic Game 'Streets of Rage 2' Will Never Get Old", "Space Harrier: Welcome to the Fantasy Zone", "Sonic's Ultimate Genesis Collection Review", "COLUMN: 'Compilation Catalog' - Sega Ages 2500: Space Harrier II", "Flashback: Space Harrier's a model of Suzuki precision", "RETRO GAME REPLAY 'Space Harrier' (1985)", "10 Sega Games Desperate for a Modern Reboot", "Hardcore Gaming 101: Space Harrier (page 2)", "3D Space Harrier Interview with Developer M2", "SEGA AGES 2500シリーズ Vol.20 スペースハリアーII 〜スペースハリアーコンプリートコレクション〜", "Sega Will Remake the Classics Fans Want to See", "Sega Ages 2500 Vol.20: Space Harrier II", "SEGA confirms Ryo Hazuki in Sonic & All-Stars Racing Transformed", "Five most notorious videogame ripoffs of all time", "This Month in Gaming History: December 1985-2015", "Flyers and handouts from Winter CES 1990", https://en.wikipedia.org/w/index.php?title=Space_Harrier&oldid=1006939884, CS1 maint: bot: original URL status unknown, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in multiple platform mode, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 15 February 2021, at 17:15.

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