With that in mind, I'm going out of my way to talk to as many people as possible and finish quests in a natural way without backtracking constantly. I always try to do people's personal quests, but that usually involved some backtracking. Star Wars Knights of the Old Republic II: The Sith Lords Summary : This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. I've yet to start any of the Star Map planets, so I was hoping I could get some advice on who to take with me. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. In my opinion though: Telos Surface: First time you get multiple characters. Kreia also fits thematically. Another is personal/thematic, like taking Mission to Kashyyyk (at least initially) to see Zaalbar's home planet, or Carth/Bastila to Manaan, to experience the frustration of having to walk past Sith soldiers as a Republic soldier. Another integral part of the KoTOR characters and principal companions, Carth is a loyal and adept pilot, who shows signs of great pain, struggle and hurt throughout his conversations with Revan. Perhaps you should bring your wookie companion with you. To me, Atton was basically just a darker more pissed of version of Carth. In Star Wars: Knights of the Old Republic II: The Sith Lords, you are able to have following companions: T3-M4 - the utility droid of the Ebon Hawk Kreia - former Jedi Master and Sith Lord, leader of the Sith Triumvirate Nar Shadaa: It'd be a crime to not take Atton. Atton gets to finish off the twileks, T3 gets even more conversation. Mira/Hanharr is an option as well. 2) Best dps companion (though it's a common knowledge I think) is Shae Viszla, she wins flawlessly with huge advantage, doing over 7k single target dps while closest competitors barely reach 6k. A team of modders from the KOTOR and KOTOR II modding community using tools from Holowan Laboratories started a project to restore the appropriate missing content and release it as a mod.. Onderon: Mandalore alone. After you find the first Star Map on Dantooine, you are free to go anywhere on the Ebon Hawk and you may wonder which planet you should visit next. Basic Order Here, I list the ideal order of the planets to minimize your journey & maximize your XP & outcomes. Star Wars Knights of the Old Republic 2 features a ton of freedom when it comes to player choices.. One question a lot of people ask is “What is the best planet order for Kotor 2?” Well, while this mainly depends on your playstyle, there is one order that makes a lot of sense strategically and storywise. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Nar Shadaa: It'd be a crime to not take Atton. [K1] Which companions should I take with me on each planet? Bao-Dur. These KoTOR II characters form the basis of this article, with page space given to explaining their motives, pretext and overall actions during the course of the game. If not, HK, Mira and Visas have some comments on the Sith and bodies. Also you don't have to finish each planet as you visit ('finish' means do everything available and find the Star Map). 1. As their backgrounds are explored, players will learn more about where they came from, meet their own friends and family, and even battle together against their own personal enemies. Dantooine: None have a lot of impact here. For Kashyyyk, Zaalbar is the obvious choice here, but who should be my second companion? Brianna Beyond that, there's a couple different ways I've roleplayed the "who-to-take" decisions. … Have Trask open the second door a… Usually I try to take each companion to Star Maps, plus completing all personal quests with them in party. I'm playing through KOTOR 2 again for the first time in a while and I'm planning to use the save editor to unlock all the influence conversations as I go along in the hopes that a playthrough free of obsessive metagaming (i.e. View Mobile Site Mix with Bao-Dur for the slavers, and Handmaiden for the guy who wants your ship. I recently started a new serious playthrough of KotOR, for the first time since 2013, and I want to be as immersed into the story and experience as much as possible. New comments cannot be posted and votes cannot be cast. Speaking of: Onderon War: Kreia is mandatory, and Mandalore is obligatory. I recently started a new serious playthrough of KotOR, for the first time since 2013, and I want to be as immersed into the story and experience as much as possible. They most often appear when leaving the Ebon Hawk. Hopefully this generates some decent feedback or discussion, and thanks in advance. Dxun Temple: Atton as leader, Bao-Dur and Mira or Visas. Like taking Juhani to Korriban. Who should replace Zaalbar once story events happen? Atton, Disciple, Visas, and Handmaiden have some crystal caves conversation however. Default . ... Knights of the Old Republic General ; KOTOR II What order do you play the planets Services managed and hosted by FTEtech.com. Kotor 2 best Companions for Each Planet. This involves a lot of metagaming, though, which I'm not always in the mood for. Tatooine with Mission and Bastila in the town, then Canderous and HK on dunes, then Mission and HK through Sand People, finally Canderous and HK to Star Map. Whole final sequence with anyone I'd like to, as PC is pretty much unstoppable at this point. Tatooine - All side quests and Star Map (including HK-47). Press question mark to learn the rest of the keyboard shortcuts. View Mobile Site I've been wondering this recently, and I want to know what you guys think. The Ebon Hawk eventually touches down to friendly Dantooine. This mod also makes changes to the same files modified by my Visas Marr and Female Exile Romance mod. constantly looking up the ideal times to have certain companions with you in order to max out everyone's influence) will be more enjoyable … Atton Rand. Thanks! Get your armor/weapons/gear and talk to Trask. Obviously I can't take all three at once, so some degree of juggling is required, not to mention that I'll need to pick up HK-47 in order to negotiate with the sand people. The new old republic — The modders who spent 15 years fixing Knights of the Old Republic 2 From missing planets to missing romance options, players are restoring a classic. It's difficult to say, honestly. Korriban seems like a no-brainer, since Carth and Juhani have content here, but none of the others, as far as I remember. As for the Unknown World and the Star Forge, I have no idea whatsoever, or if it matters, but if anyone has any thoughts, I'd welcome them. Signup here: http://www.dashboard.tm/signup/1614 One of the targets for the Genoharadan assassination quests is there, but it doesn't matter who you have with you when you're looking for him. ), so I'll be taking him with me. You can read more about it in "Skip One Star Map" section below. constantly looking up the ideal times to have certain companions with you in order to max out everyone's influence) will be more enjoyable and immersive. G0-T0 was created by Obsidian Entertainment as one of the companions for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords.Like most companions, … Press question mark to learn the rest of the keyboard shortcuts. Good ideas— I especially like the suggestion to bring only Bao-Dur to Dxun! If they ever remade the game, it would be neat if they incorporated those elements in somehow. Kashyyyk - All side quests (no Star Map). During the original classstorylines, each class will progressively unlock four companions. My facebook page: http://www.facebook.com/Airgaming15Join Any.tv! Korriban: Not much dialogue here either. Atton and Hanharr might as well. Once Jolee joins the team, who should be sent back to the Ebon Hawk? Then there's also the "realistic" way of deciding who to take, like who will blend in well in each situation. Theme . 4. Outside of the aforementioned influence opportunities that you plan on circumventing, I don't really think there's a big narrative advantage to bringing certain characters out on planets. Pages. Best to Worst: Knights of the Old Republic 2 Companions List items. Which, especially for the feel of KotOR 2 is PERFECT! -Bring Bao-Dur when you see the Sullustan mechanic Tien Tubb on Nar Shaddaa, he'll have a few good lines about the war. I've not done Manaan yet, but I know I'll be having Jolee with me. 3. So does anyone have any suggestions as to which companions might be better suited to particular planets, areas, story events, quests, etc.? Aside from that, there aren't any character-specific quests for Kashyyk. Most of Dantooine with Canderous and Zaalbar, Star Map with Bastila and T3. That means not taking Jolee or Juhani to Korriban, because they will likely be "felt" as jedi and blow their cover as slaves. Infograph created by u/Alortania If you are just beginning your adventure in Star Wars: The Old Republic, you may realize that there are an incredible number of quests available in the game, and a vast range of story and lore for you to explore. One is story completionist, focusing on who has the best encounters/banter. ===== If you see any … So it goes like it: Taris with Carth and Mission until swoop race, then Carth and Bastila, finally Canderous and Bastila on Davik's estate. I'd actually say you should go solo here. That's actually very similar to what I've done so far: I spent most of Dantooine with Carth and Canderous, then Bastila and Canderous for the final quests, Tatooine I started with Bastila and Mission, swapped Bastila for HK until I finished the sand people, brought Bastila back, replaced Mission with Canderous for the Star Map, Kashyyyk is where I've just finished; I started with Mission and Zaalbar, then took on Bastila and Juhani, swapped Juhani for Jolee, then left it that way. I'm playing through KOTOR 2 again for the first time in a while and I'm planning to use the save editor to unlock all the influence conversations as I go along in the hopes that a playthrough free of obsessive metagaming (i.e. It'll be a shame to miss out on Jolee's banter though, and HK-47's. The truth is, you can visit any planets you like. https://www.leveling-guides.com/swtor-planets-progression-guide Yavin - First visit to get some supplies. I always focus on 2 companions for the whole game, to the fullest possible extent. Ancient Evils and Fallen Jedi: In their quest for utlimate knowledge, the Sith … Not often do people go with just one, but there is something a bit more impactful of two old soldiers going alone on one of their old battlefields. For Manaan, Jolee is the only one who has a side quest here (I think? Instead, I take HK-47, Zaalbar, or Mission, because they pass as slaves. The truth is, you can visit any planets you like. Dxun: Bao-Dur only. Set 300 years after the events in Knights of the Old Republic (and featuring some familiar faces), Star Wars: The Old Republic will put players on either side … If you want more dialogue though, HK-47, Mira/Hanharr and Kreia are good options - G0-T0 as well for the bounty hunters. Most of the characters all have something interesting to say on each planet during the main quest of each. Sith Inquisitor. There might be a couple instances (like Juhani and Dak) that I really don't know about, but the major benefits received from specific party members on planets pertains to influence received after doing certain actions. The Kotor 2 order of planets choosing the best companions for each planet is a good topic of discussion for both the new platers and the old players to enhance the gameplay storyline. 3 min read; Kotor 2 Dantooine Map. ... Also you don't have to finish each planet as you visit ('finish' means do everything available and find the Star Map). Gender, order of planets visited and other variables can differ depending on the input of the player. However, I'm unsure of which companions I should take with me on each planet in order to add to this experience. Best companion Sage / Sorcerer. This is the order that I play for Light Side: 1. Tatooine is tricky, since there are three companions who have personal quests here, namely Canderous, Bastila, and Mission. The main restoration mod was called "The Sith Lords Restoration Project" and was in development by Team Gizka. Welcome; Thursday, 4 June 2009. Each has a bit of dialogue on the trip, and Atton I know for sure has extra dialogue when you return from Onderon. _____ _____ Star Wars: Knights of the Old Republic II: The Sith Lords Influence Guide (XBox) _____ _____ March 11, 2005 Version 2.3 Written by: Dan Simpson Email: [email protected] If emailing me, use this subject: KotOR 2, Influence v 2.3 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read before emailing me!) This is based on the canonical male light side version of the game and assumes that the planets are visited in the order Dantooine, Tatooine, Kashyyyk, Manaan, then Korriban. If it's just the two of you, he actually gets a few extra snippets of unique dialogue (combat is also a touch more challenging). Carth Onasi: Republic Commander & 1 of 9 KoTOR Characters. These are glitches that can result in a player advantage of some form. Star Wars: Knights of the Old Republic (often abbreviated KOTOR) is a role-playing video game set in the Star Wars universe. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Every companion quest, except for the ones for Zaalbar and HK-47, are received by talking to a messenger that appears in the docking area of each world. Ah. For example, bringing Zaalbar to Kashyyyk since he's a Wookieee, etc. Got to try getting your companions to strip too (Kriea's sarcasm and lethal, Handmaiden is adorable, Mira hates your guts, and Visas has stoic refusal). Because of the new m4-78 planet I am playing the dark side but folllowing my light side planet order because I wanted to make sure I was strong enough for the droid planet since it comes after Korriban. The story quests in the game are meant to be played in a specific order, but in reality you may not come across them at the right … Star Wars Knights of the Old Republic I and II The Sith Lords guide for the walkthrough by virtualcat2010. New comments cannot be posted and votes cannot be cast. You're on a planet full of Wookies. Companion side-quests. After every … His witty banter and surprisingly deep backstory is why he snagged up the #1 spot. You can return for a reward of 2,000 credits. Initially he is standoffish, not offering insight into his personal feelings or history, but through the course of events in the … Fundamentally, the two games are similar in that they use the same engine, have the same art style and utilise the same turn-based dice-rolls style of combat, but Knights of the Old Republic … Each companion has a required conversation you must have with them for their messenger to appear. Each of these companions will have their own individual storylines that players can choose to explore through conversations. If you want other companion dialogue: HK-47, G0-T0, Bao-Dur. A. Atton is good for meeting Disciple, and Handmaiden or Visas is good otherwise (though mostly for aesthetics). That said, some things BioWare created for KOTOR—the planet Taris, card game Pazaak, and the Selkath race, to name just a few—have appeared in projects that are considered canon. I try to think through each choice by roleplaying the specific PC I've created for that playthrough, considering which other companions would ASK to be brought to different places, combined with some metagaming about personal quests and such. Press J to jump to the feed. Bao-Dur could use some rest on the ship anyway. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. Edit: As I get further along I may add suggestions of my own, such as. Who should accompany us? Telos Academy: Kreia and Atton - Kreia gets the extra dialogue with the Handmaidens and Atton gets a show when you train with the Sisters (gender determines how much he enjoys it). That said—I wouldn't mind making some broad decisions regarding party configuration based on prior knowledge of the game if the result will be a better/more immersive story experience (say, with more interjections from companions and/or insight into the plot because I chose to bring certain characters to certain events and locations). Build upon the legacy and win another battle. I should note that Canderous' side quest is the only one to have commenced, but I've unlocked the prerequisite dialogue with Mission and Bastila; I just need their messengers to appear. 3. Kashyyyk with Mission and Zaalbar, then Bastila and Juhani to Shadowlands (because it's too early to have PC with Master Speed), Star Map with Jolee and Bastila (look at previous point), Wookiee family problems with Jolee and Mission. On Korriban, Dreshdae with combination of HK, Jolee, T3 and Canderous to achieve maximum banter, later Sith Academy to the Star Map with Carth and Juhani. 2. Have Trask open the first door, then have the first Carth cutscene. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox … Challenge the darkness alone. Manaan - All side quests. A "realistic" playthrough also means taking Canderous to Kashyyyk, because he fits the cover story of being a Czerka customer, and is hardy enough to tough it int the Shadowlands. G0-T0 was created by Obsidian Entertainment as one of the companions for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords.Like most companions, he was written by Chris Avellone. I'd say go with Atton for the most part, but make sure to grab Kreia before you reach the beach to get a conversation with her (Atton has one as well, but it is more sarcastic than insightful). Manaan with Jolee and Canderous through most quests, Mission and Zaalbar to the Star Map. Open a new character. It does not include various ways to take advantage of intentional game features, because such exploits are not glitches.Submitted by Mage: If you want your character remain at level 1 and get off the Endar Spire, here is how. There are over 10 Star Wars Knights of The Old Republic 2 characters to be recruited at certain points throughout the game. G0-T0's shuttle: Atton and T3. Also, HK can help out with the repairs of the swoop bike, as can Atton, Bao-Dur and T3. 2. I might bring Carth along as well. Since Bao-Dur is required, you are left with Kreia and Atton. 1) Companions do pretty solid damage (about 5,5-6k dps). Atton and Hanharr might as well. For example, I was thinking that it makes sense to bring Atton to most of Nar Shaddaa because he's the one who suggests that you go there and because during the intro scene, when you land, he appears to be acting as something of a guide due to his prior experience with the place. Star Wars: Knights of the Old Republic Walkthrough In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each … I usually take Mission to Kashyyyk for the simple reason that from a role-playing perspective, it would make sense for my character to bring her along because she's Zaalbar's longtime friend and would probably want to be there to see how his story pans out. What companions are the most fitting companions to bring to each planet? This time it was Juhani and Bastila, but sometimes I had to replace one of them with Mission on a situational basis. It would have restored almost all of the cut content (apart from … Read on for the rundown on the first four of these Star Wars Knights of The Old Rebpulic 2 … You can read more about it in "Skip One Star Map" section below. Press J to jump to the feed. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 19, 2003, and for Microsoft Windows on November 19, 2003.
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