Personally, new animations for all weapon types would be … Hopefully this will fix issues with canister shot and the HI.39 (HEAT) 88mm loads killing your system as well as your targets. VexNoFace likes it rough. This mod is not opted-in to receive Donation Points. Followers 2. Modern Firearms v2.4 file - Cold Steel Hot Lead mod for Fallout 4. User Info: John-Dana. Have you ever thought that the way Fallout 4 handles ballistics is too… basic? MF dev here. Edit: it should be noted that Modern Sidearms requires Modern Firearms as a master file, and should follow MF in your load order. All Glock handguns now run on ShinyHax’s Glock animation … We’ve rolled Modern Sidearms into Modern Firearms, so no need to keep MS anymore. These will probably always need improvement in some aspect, simply due to the sheer variety of content in the mod. 43. Bullpups (aside from the WA2000) now run on FAMAS animations. Sign in or join with: Only … We’ve rolled Modern Sidearms into Modern Firearms, so no need to keep MS anymore. Slightly re-worked the 1911 barrels. Meaning, if you have a Deliverer anim replacer, our guns will … So unless you know of an existing animation set from another Fallout 4 mod that we might be able to use for a given weapon, please don’t bother complaining. Update 1.1.0 New update is out. The vanilla ones are pure dog ****. The exception to that is the 93R, which still uses vanilla Deliverer animations because the new animations also cause issues with our burst-fire script. 3 years ago. - Modern Firearms v2.5-1.4 - Modern Sidearms - Weaponsmith Extended v2.4 Beta 35 - New Calibers - Valdacil's Inventory Sorting - Reverb and Ambiance Overhaul - Raider Overhaul - Synth Overhaul - We Are The Minutemen - Atomic Surgery - Companion Overhaul - Fallout FaceWorks (FOFW) - Loving Piper - Loving Cait - Loving Curie … PC version of Modern Firearms 2.5 Beta-1.1 Version 2.5 preview: v2.5 is already running in alpha testing on 3dm forum, a beta testing on this site will be released after I have dealt with those found bugs. The powerful open-source mod manager from Nexus Mods. One entirely new SMG, our own take on the CBJ-MS PDW, aka “the nailgun”. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Mod load order help list". ... Two different versions of modern firearms? New assets for the Uzi, UMP, MP7 and MP5. Textures are heavy WIP, so don’t be surprised if they look a little odd. All rights reserved. This adds a bunch of new weapons into Fallout 4 on PC and Xbox One. Even more animation changes for every weapon aside from the KwK, M61 and 20mm ATG. Hunting Rifle reloading animation has a sound problem aswell, the first aprt of the reloading has no sound, while the bolt handling does. This could be anything from a Raider carrying an M249 SAW and a Benelli M1014 or a Triggerman carrying a Beretta M9A1 and a pipe wrench. Belt-feds use the AK5C’s “curly mag” reload as a temporary placeholder until proper animations can be made. I just want to say I love the Modern Firearms mod (xbone) but I wish the MP5 didn't sit so far off the players hand, especially the SD5/6 version. The Barrett M98 Bravo has finally returned. Still need to build new INNRs for the new sidearms, but eh. Fallout 4. We’ve rolled Modern Sidearms into Modern Firearms, so no need to keep MS anymore. The game is impossible to play without Modern Firearms. Weak as hell, but they make up for that by being common and cheap. Archived [FO4] Modern Firearms MP5 issue? This mod page will contain animations for the vanilla, as well as some modded weapons in Fallout 4. Archived [FO4] How is Modern Firearms V3 going? 00 buckshot, #1 buckshot and slugs, all available in basic lead, explosive or incendiary flavors. The UMP now has full, proper USC carbine furniture, two additional magazine sizes (total six new mags). Downloads - Fallout 4 Non Adult Mods ; Modern Firearms (Tactical Edition Latest) 2.5 1.4 by Idlesheep Followers 2. Elevate your workflow with the Modern Firearms Animated asset from 3DRT. Replaced the old Striker with an AA-12 (with its’ own animation set), our Benelli M3 has been replaced with a Benelli Super Nova Tactical (massive thanks to Ubisoft Montreal for letting us use things from Rainbow Six: Siege! Custom reload animations are nice, but I try to avoid them like the plague given I use Alert Carry, and custom reloads don't conform to it. Is this something that can be fixed easily or is it just a permanent issue? Makes you use NPC animations, giving you a more tactical gameplay view. The silver shroud submachine gun will be properly replaced - Changed the ammo type to 4.6x30mm. Our handguns now run on the vanilla Deliverer anims. Meaning, it will be standalone, if you just want the armor. Far Harbor DLC covers the desire I have for a lever action gun, so that'll already be there. Today we check out a really cool update that came out for the Modern Firearms mod. Help switching reload animations from one custom gun to another (or all SMG) - posted in Fallout 4 Creation Kit and Modders: Im new to modding stuff in Fallout 4. Meaning, if you have a Deliverer anim replacer, our guns will … Close. Split the armor off from the main package. This update is out for Fallout 4 on Xbox One and PC. New gunshot audio for everything except the .50 BMG, 20mm and 88mm, all courtesy of New World Interactive, taken from Insurgency. Only used by the Coonan Compact .357 for now, but we have more .357 guns in the works. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Nothing major tbh, it actually looks better and more immersive this way anyway, original animations made you like a cheetah when sprinting. Five 1911 variants, six Berettas, a CZ 75 and an FN Five-seveN. 0. edited 4 years ago Just wondering: how did you manage to make first person animations for fallout 4? Any rifle with a rock-and-lock magazine uses the AN94 reload animation, most assault rifles have been fully swapped to either the AN94 or AK5C sets. the NPC animation has no reloading sound, and can't be fixed without animation tools. Re: Animations. The SMG-reloading animation is bugged since Vanilla. Installation Posted by 2 years ago. NPCs will now spawn with both a primary and a secondary weapon, with limited ammo for their primary. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Is modern firearms mod worth getting". Copyright © 2021 Robin Scott. ), however since I'm the only currently-active member of the team who knows how to do it, it's taking some time. Fallout 4 Xbox One . For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Two different versions of modern firearms?". Post a comment. Five 1911 variants, six Berettas, a CZ 75 and an FN Five-seveN. Meaning, if you have a Deliverer anim replacer, our guns will … Added .40 S&W conversions for the Beretta 92-series handguns. Nothing we can do at the moment, but it's optional. The developer doesn’t give much information as to how many guns are included with the mod, or how much customization they offer. Meaning, if you have a Deliverer anim replacer, our guns will run on those replacer anims. Also, making weapon-specific versions of each and every single optic that needs to be re-aligned, then zeroing each of them individually would take at least two weeks because of how Goddamn difficult ZoomData editing is. Initial implementation of NPC “load-out” templates. Reply Good karma Bad karma +1 vote. Also updated Realistic Ballistics to the new improvements and latest New Calibers patch (download link below). Downloads - Fallout 4 Non Adult Mods ; Modern Firearms (Tactical Edition Latest) 2.5 1.4 by Idlesheep Sign in to follow this . Added .380 ACP conversions for the MP5, UMP and Vector. For now just try to deal with it, we’ll be addressing that in 2.7 and 2.8 once we get the new hot-swap scripts implemented. Added in one new caliber, .357 Magnum. Mod is back updated to the latest of Weaponsmith Extended 2.4 v9 and Modern Firearms 2.5 1.4. Scripted injection across the board, so no more worry about load order position, merged/bashed patches, etc. It was on the Nexus and then moved off the Nexus to an external webpage and is no to the point of being almost impossible to find. I am totally baffled by what happened to litetally the best mod that exists for Fallout 4: Modern Firearms. Our handguns now run on the vanilla Deliverer anims. Today we take a look at a brand new addon for Modern Firearms update. Additional mods for the UMP, Uzi and MP5. Posted by. 13 NEW HANDGUNS! New animations for the pump-action shotguns, tube-fed semi-auto shotguns, Uzi, UMP, MP5, MP7 and Steyr AUG. All guns are properly zeroed with at least iron sights and integrated optics where applicable, though some optics will still be mis-aligned. Downloads - Fallout 4 Non Adult Mods ; Modern Firearms (Tactical Edition Latest) 2.5 1.4 by Idlesheep Followers 2. Find this & other Guns options on the Unity Asset Store. THis is why i didn't change the SMG animation and had it use the Vanilla default animation, so you can still hear the reloading sounds, but your character will retain your normal pose when reloading and after that return to the Tactical one. Running on CS5 animations, most of the see-through type optics aren’t properly zeroed, though the 1x Docter/8x IFF combo is dead-on. the NPC animation has no reloading sound, and can't be fixed without animation tools. Completely overhauled leveled-list integration. Modded Weapons Reload Animation - posted in Fallout 4 Mod Requests: I was hoping that someone could replace the reload animation on the weapons from the Modern Firearms mod to the animations from the combat rifle. Video examples of most animations will be in the Videos tab. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. ... Yeah the supermutants are unfortunately limited by their animations as to what they can use. Fallout 4. Improved leveled lists to include less powerful guns at start of game and more variety on enemies. Added pistol components to the vending machine, under the Brownell’s shop section. I decided to keep this animation because it's not so bad. Also, if you want, credit me for this mod page :D. L0rdofwar for making this possibleAmoveve for simply uploading the file on a newly created modpage. New shotgun ammo types. Temporarily removed the M14, will be replaced soon-ish with better assets and proper animations, most likely starting with the EBR variant. Fallout 4. - Fixed the Silver Shroud Submachine Gun. Uzi has two additional stocks, a railed handguard and two receiver types, with and without optics rail. Will be adding 9×19 and .40 S&W conversions once we get proper SFX for them. Report these as you find them, please. I love the idea of so many modern realistic weapons, but if I had to pick a handful, it'd be the 1911, M4/AR-15, SCAR-17, a Mossberg or Benelli shotgun, and a decent sniper rifle. Even .380 is terrifying at 1,200+ RPM. Meaning that they can be found on NPC’s and enemies in the game world, whilst also be found in loot containers. ), and the Mossberg 500 has been replaced with a FabArm Martial 14″. Have you ever played Fallout 4 with Modern Firearms and then tried playing without? Our handguns now run on the vanilla Deliverer anims. And the vanilla ones will probably be replacers, and the modded weapons will hopefully have their own anims when I figure out how that keyword Human Subgraph system works. Fixes and improvements to the 88mm and 40mm payloads. Modern Firearms adds a load of new weapons into Fallout 4, which will be added to level lists. New shotguns! ... (an animator who recently joined the team) and LegacySlayer) can get to work rigging stuff to the ~15+ sets of animations we have permission for. 3rd P. L0rdofWar is okay if you use these animations in your mod project, but remember to credit him first and also contact him just to be sure. And of course, Im no animatior nor know anything about it. Five 1911 variants, six Berettas, a CZ 75 and an FN Five-seveN. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I may just go in there and say hey. 13 NEW HANDGUNS! PC PlayStation 4 PC. Custom Animations for modern firearms - posted in Fallout 4 Mod Requests: i was just wondering if someone could add custom animations to each weapon within the modern firearms pack It will NOT have a dependency on MF. NPCs can and will spawn with any of them at various levels, so be careful. And God help you if they spawn with #1 explosive buck and a full choke. Wasteland Ballistics. some of the animations will slow your character by 5-10% because of how the animation plays. 13 NEW HANDGUNS! Will be fixed up and uploaded alongside 2.6 Soon™. MP5 has a few new handguards, two new stock options and two “new” receivers. The SMG-reloading animation is bugged since Vanilla. Now have both threaded and non-threaded 10mm Auto and .45 ACP barrels that should attach to any 1911 other than the Coonan. ... 2.5 has more content and better animations / quality than 2.4. Close. 9mm only for now, but we’ll be adding the proper 6.5x25mm cartridge at some point down the line. We are working on getting custom animations rigged (for roughly a dozen different weapon families! Beretta 92/96-series handguns now run on Fiddler Green’s dedicated Beretta animation set. We’ve rolled Modern Sidearms into Modern Firearms, so no need to keep MS anymore. Log in to view your list of favourite games. Note that a lot of optics will be misaligned as a result of this. New animations for weapons that offer vertical foregrips - posted in Fallout 4 Mod Requests: Basically we need animations that move the hand from a underhand grip to actually hold the foregrip on the weapons. Decided it’d be better to retain the scripted funtions at the cost of alignment rather than gaining alignment at the cost of scripted functions for now. u/DopamineDripz. I absolutely love the mod, best weapon mod for Fallout 4. Some new reload audio as well, so keep an ear out. I barely know how to add mods manually and I just downloaded the creation kit for Fallout 4. Our handguns now run on the vanilla Deliverer anims.
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