This is made easier by the fact that FBT makes our GCDs instant during this time, but there's a catch.Demi-Phoenix is unresponsive for the first half second or so after its summoned. Historically, Summoner is generally fairly weak at the beginning of an expansion and then receives some quality of life buffs that allow it to excel within a couple months. The core design of Summoner has it revolving around pets - sort of. It's core use is to enable you to fill the time between its instant cast and your next cast with oGCD abilities like Tri-Disaster, Fester and Energy Drain. Most likely no major changes in rotation or priority. During this time, you can also cast Enkindle Phoenix. This skill is invaluable during progression, though not often used afterwards. This action turns into Firebird Trance after summoning Bahamut. Final Fantasy XIV, FFXIV, Samurai Opener variations, rotational notes, videos, and infographics for learning the nuances of Samurai's rotation. It will also end DWT immediately when it is cast and thus should rarely be used any sooner than 1 second before DWT would end naturally. As both spells are oGCD, they should be casted following a Ruin 4, instant Ruin 3 or Egi-Assault. The current FFXIV patch is 5.08, which hit the live servers on August 29.Patch 5.08 is mostly a balance update, with buffs for the Ninja and Samurai job classes, as well as a tweak to Summoner. Summoner shares the same cross-class abilities as all Caster DPS - all 4 are extremely useful, and should be kept on your bar for any fight. At all times you will have some kind of pet out. As it is available quite often, and is an oGCD, Fester should generally be used as soon as possible unless you are in an AoE situation, in which you would instead use... Painflare, like Fester, requires one charge of Aetherflow to use. This guide, while beginner friendly, is also geared towards players who feel familiar with the class. Finally, the "dump" stat that all the rest of your melds and gear should fill is Determination. Ensuring you land 8 hits of Wyrmwave every single time, rather than 6 or 7 is part of what makes a good Summoner. Where critical hits come more often and do more damage the more Crit you have, direct hits always do the same general amount - the DH stat only increases the rate at which you get them. Given that I've been able to achieve 90-99th percentile parses with this information, I generally believe it to be more than good enough to get you to the point you know how to ask the right questions to improve further.If you've studied this guide and put these ideas into practice but are still coming up short, I strongly recommending coming over to the #smn_questions channel on The Balance discord server for help. How? Summoner's level 3 Limit Break is Teraflare - a large AoE blast that does less damage than a melee limit break, but more than a Ranged limit break. The 6th GCD Summon Bahamut timing is to ensure pet actions resolve and do not ghost. The 1st GCD DWT Opener is our go to when encounters favour Trance rushing (using them on cooldown). Section 2: Weaving and the GCD Cycle. As of Patch 5.1, Summoner also does a fairly high amount of damage when played well - which combined with our high mobility allows us to significantly outperform other casters - especially when the group may not know a fight well enough to prepare for handling mechanics. Summoners love Crit. Summon Bahamut will immediately put away your currently active Egi, and call Demi-Bahamut to your side. Demi-Bahamut and Demi-Phoenix have a strange quirk around using their respective Enkindle abilities, Akh Morn and Revelation. — FinalFantasyXIV.com Summoner Summoners are mystical mages who have harnessed the lost art of invoking primals. Place Ifrit-Egi beside the boss. Being able to ressurect fallen healers (or others when your healers are otherwise occupied) can be the difference between seeing new mechanics your group hasn't reached before or falling flat and starting over.Additionally, fights with a lot of AoE (as well as dungeons) allow Summoner to do absolutely ridiculous amounts of damage. In the majority of situations when using the 2 minute cycle opener and timings, the Tri-disaster reset should be used to clip & snapshot our DoTs into the full suite of raid buffs not only for the tremendous initial gains in the opener but also to set a consistent timeline with our DoTs in relation to future raid buff timings, where every minute we will have a Tri-disaster under buffs. Enkindle is much like Egi-Assault in that it commands your pet to use a special ability, which changes depending on which is summoned. You may have noticed that your trances have a cooldown of 55 seconds, while your Tri-Disaster, which is reset by your trances, has a cooldown of 50 seconds. 30s - 0y Orders your Egi to use Aerial Slash if Garuda-Egi is … Discord is free and available as a phone app. User Info: Ryuujin_X7. Hopefully these openers provide a framework to think about when certain approaches are the more sensible choice for dealing DPS. Lv. • Gear with an increase in Int is always preferred over substat increases. Also keep in mind that one big goal is to reduce unnecessary Ruin II casts. Weave oGCDs (Rouse, Shadow Flare), space out pet abilities to avoid conflicts. Each Egi-Assault ability has 2 charges - when in combat, you should make sure you never allow them to fully refill both charges before using them, as doing so would cost you both Ruin 4 stacks and give you less overall uses of Egi-Assault. The following is a description of all spells available to Summoner and their general use. Summoner has access to two special buffs called Trances. In order to effectively use them all when neccessary, you must double weave fairly often. Gamer Escape: Gaming News, Reviews, Wikis, and Podcasts Gaming Community featuring News, Reviews, Wikis, and Podcasts These openers work stand alone and are both able to settle in to a looping rotation or ad hoc rotation at any GCD tier. How to Unlock the Summoner Job – FF14 Shadowbringers Guide. You have strict, long combos to execute and timers within those combos that need to be maintained. but that seems like a damage loss because they say use rouse in the opener rouse gives 40% boost to pet magic 40% > 10% boost in DWT ofc you could save spur and rouse for DWT, but then you get to use them less times in the fight since they have such a big cd In the past, Summoner has been much less mobile because it required long periods of standing still and casting Ruin 3 back-to-back - which is currently only a short portion of our rotation. It's important to remember that these new DoTs applied by Bane will only do 60% of the damage they normally do - so it's not always desirable to spread with Bane in a 2-target situation. Category; Discussion; Edit; History; Talk; Contributions; Create account; Log in Your Trance spells also reset the cooldown of Tri-D, making it immediately available again. Egi Assault. I wont go into a lot of detail here because better resources exist, but the current ideal opener for most fights is diagramed in this infographic from The Balance: Following this diagram, you would begin casting your first Ruin 3 exactly 2.5 seconds before the boss is pulled, and hit sic so your pet begins running to the boss just a half second before the pull - this way your first hit and your pets first hit are immediate. In FINAL FANTASY XIV, sufficient mastery of a class will open up the path to one or more related jobs and their respective actions. It is extremely important that you never accumulate chargers of Further Ruin when you already have 4 stacks as you'd lose a use of Ruin 4 for each one. Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. Only in specific circumstances, such as e3s (Leviathan), should you consider otherwise in order to reduce potency losses with regards to downtime, especially if you can skip a hardcast DoT set. From then on, you would hit Egi-Assault 1 as your first GCD, then weave in Energy Drain and Tri-Disaster before hitting Egi-Assault 2, then weave a potion in, etc... As you can see along the bottom of the graphic, this lines up your biggest burst of damage - Deathflare, Akh Morn, two Ruin 4 casts and several Wyrmwaves within most of your party's damage buffs, which for the most part come in a 2-minute cycle. Except it's cast during Firebird trance and it's uhh... orange. As of 5.30 Tri-disaster has 150p on hit damage, further emphasising the importance of catching what is effectively a 1050 potency OGCD under raid synergy which is Devotion is the third and final combat ability that affects your pets. If you want a reliably simple job that always outputs a good amount of damage and can be expected to remain similar as the game continues, Summoner may not be for you. Additionally many of your spells and abilities rely on a pet to activate. If you find yourself prone to clipping on double weaves, you can omit the Lucid Dreaming & time the late Enkindle weave manually. FFXIV’s Summoner has gone through quite a few transformations over the years… Historically, SMN’s are a reasonably mobile caster class. Because of this difference, if you were to use your trances immediately when they're available every time, you'd just barely miss out on free casts of Tri-D only seconds before you can reset it. However if you want a rapid paced job with a plethora of tools that allow you to improvise and provide support to your party, look no further. the reasoning & importance for various timings.
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